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How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica
How Subnautica Succeeded Without Weapons | War Stories | Ars Technica
Special pathfinding operation (gone wrong)
Exploring the AI of Command & Conquer | AI and Games #53
How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
Failed Remasters: Tiberian Sun Cinematic
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica